| Domain | PC Allowed? | Restrictions |
| Cavern | ||
| Charm | ||
| Craft | ||
| Darkness | ||
| Drow | No | |
| Dwarf | ||
| Elf | ||
| Family | ||
| Fate | ||
| Gnome | ||
| Halfling | ||
| Hatred | -No- | |
| Illusion | ||
| Mentalism | ||
| Metal | ||
| Moon | ||
| Nobility | ||
| Ocean | ||
| Orc | No | |
| Planning | ||
| Portal | ||
| Renewal | ||
| Retribution | ||
| Rune | ||
| Scalykind | No | |
| Slime | ||
| Spell | ||
| Spider | -No- | |
| Storm | ||
| Suffering | ||
| Time | ||
| Trade | ||
| Tyranny | ||
| Undeath |
| Prestige Domain | PC Allowed? | Restrictions |
| Beastmaster | ||
| Celerity | ||
| Community | ||
| Creation | ||
| Divination | ||
| Domination | ||
| Exorcism | ||
| Glory | ||
| Inquisition | ||
| Madness | ||
| Mind | ||
| Mysticism | ||
| Pestilence | ||
| Summoning |
| Feat | PC Allowed? | Restrictions | Description |
| Arcane Preparation [General] | Prepare arcane spells as wizard. | ||
| Arcane Schooling [General] | One chosen arcane spellcasting class can be favored class. | ||
| Artist [General] | +2 bonus to Perform
checks,
+2 bonus to Craft checks for choice of Craft skill involving art. |
||
| Blooded [General] | +2 bonus to Initiative,
+2 bonus to Spot checks. |
||
| Bloodline of Fire [General] | +4 bonus on saves
vs. fire effects,
+2 to DC for sorcerer spells with fire descriptor. |
||
| Bullheaded [General] | +1 bonus to Will
saves,
+2 bonus to Intimidate checks. |
||
| Cosmopolitan [General] | +2 bonus to skill
checks for chosen cross-class skill,
skill becomes a class skill. |
||
| Courteous Mageocracy [General] | +2 bonus to Diplomacy
checks,
+2 bonus to Spellcraft checks. |
||
| Create Portal [Item Creation] | Create portal | ||
| Daylight Adaptation [General] | Ignore circumstance penalties for bright light. | ||
| Delay Spell [Metamagic] | Delay effects of spell. | ||
| Discipline [General] | +1 bonus to Will
saves,
+2 bonus on Concentration checks. |
||
| Education [General] | Knowledge skills
are class skills,
+1 bonus to Knowledge checks on each of two chosen Knowledge skills. |
||
| Ethran [General] | +2 bonus to Animal
Empathy checks,
+2 bonus to Intuit Direction checks, +2 to Charisma-based skill checks when dealing with Rashemi. |
||
| Foe Hunter [Fighter, General] | Against homeland's
foe,
+1 competence bonus on melee damage rolls and ranged damage rolls within 30 ft., Improved Critical feat for weapon being used. |
||
| Forester [General] | +2 bonus on Heal
checks,
+2 bonus on Wilderness Lore checks. |
||
| Greater Spell Focus [General] | +4 to DC for spell school of choice; does not stack with Spell Focus. | ||
| Greater Spell Penetration [General] | +4 on caster level checks to beat SR; does not stack with Spell Penetration. | ||
| Horse Nomad [Fighter, General] | Martial Weapon
Proficiency (composite shortbow),
+2 bonus on Ride checks. |
||
| Improved Counterspell [General] | May use spell of same school one or more levels higher than spell being counterspelled. | ||
| Improved Familiar [General] | Additional creatures available. | ||
| Innate Spell [General] | Cast chosen spell as spell-like ability. | ||
| Inscribe Rune [Item Creation] | Cast prepared divine spell as rune. | ||
| Insidious Magic [Metamagic] | No | Force Weave user to make a caster level check to detect your spells, but ability to use Weave magic is impaired. | |
| Luck of Heroes [General] | +1 Luck bonus on all saves. | ||
| Magical Artisan [General] | Less expensive chosen item creation feat. | ||
| Magical Training [General] | Cast dancing lights, daze, mage hand once per day each. | ||
| Mercantile Background [General] | +2 bonus to Appraise
checks,
+2 bonus on skill checks for chosen Craft or Profession skill. |
||
| Militia [General] | Martial Weapon
Proficiency (longbow),
Martial Weapon Proficiency (longspear); shortbow and shortspear in Halfling lands. |
||
| Mind Over Body [General] | Use Int mod instead
of Con mod to determine bonus hp at 1st level,
+1 hp when learn a metamagic feat. |
||
| Pernicious Magic [Metamagic] | No | Spells resist counterspell attempts by Weave users; ability to counterspell Weave magic is impaired. | |
| Persistant Spell [Metamagic] | Chosen spell has a duration of 24 hours. | ||
| Resist Poison [General] | +4 bonus on Fortitude saves vs. poison. | ||
| Saddleback [Fighter, General] | +3 bonus on Ride checks. | ||
| Shadow Weave Magic [General] | No | Spells tap Shadow Weave instead of Weave (see details). | |
| Signature Spell [General] | May convert prepared arcane spells of chosen spell's level or higher into chosen spell. | ||
| Silver Palm [General] | +2 bonus on Appraise and Bluff checks. | ||
| Smooth Talk [General] | +2 bonus on Diplomacy and Sense Motive checks. | ||
| Snake Blood [General] | +2 bonus on Fortitude
saves vs. poison,
+2 bonus on Reflex saves. |
||
| Spellcasting Prodigy [General] | Treat primary spellcasting ability score as 2 points higher for determining bonus spells and spell DCs. | ||
| Stealthy [General] | +2 bonus on Hide and Move Silently checks. | ||
| Street Smart [General] | +2 bonus on Bluff and Gather Information checks. | ||
| Strong Soul [General] | +1 bonus to Fortitude
and Will saves,
additional +1 bonus on saves vs. energy draining and death effects. |
||
| Survivor [General] | +1 bonus to Fortitude
saves,
+2 bonus on Wilderness Lore checks. |
||
| Tattoo Focus [Special] | +1 to DC for
specialized school,
+1 bonus on caster level checks for SR for that school |
||
| Tenacious Magic [Metamagic] | No | Spells resist dispelling attempts by Weave users; ability to dispel Weave magic is impaired. | |
| Thug [General] | +2 bonus to Initiative
checks,
+2 bonus on Intimidate checks. |
||
| Thunder Twin [General] | +2 on Charisma-based
checks,
Locate direction of twin. |
||
| Treetopper [General] | +2 bonus on Climb
checks,
Do not lose dex bonus to AC or give attacker +2 bonus while you are climbing. |
||
| Twin Spell [Metamagic] | Spell takes effect twice on target. | ||
| Twin Sword Style [Fighter, General] | +2 Armor bonus
to AC vs. designated opponent when fighting with two swords.
Note: This feat does not stack with Off-Hand Parry. |
| Feat | PC Allowed? | Restrictions | Description |
| Divine Cleansing [Divine] | Exchange turn/rebuke
attempt for
+2 sacred bonus to Fortitude saves. |
||
| Divine Might [Divine] | Exchange turn/rebuke
attempt to
add Charisma bonus to weapon damage. |
||
| Divine Resistance [Divine] | Exchange turn/rebuke
attempt for
fire, cold, and electricity resistance 5. |
||
| Divine Shield [Divine] | Exchange turn/rebuke
arrempt to
give shield an enhancement bonus equal to Charisma mod. |
||
| Divine Vengeance [Divine] | Exchange turn/rebuke
attempt to
add 2d6 sacred energy damage to successful melee attacks vs. undead. |
||
| Divine Vigor [Divine] | Exchange turn/rebuke
attempt to
increase base speed by 10 ft. and +2 enhancement bonus to Constitution. |
||
| Empower Turning [Special] | Turn/rebuke +2d6 undead but take -2 penalty to turning check roll. | ||
| Extra Smiting [Special] | Gain one additional attempt to smite per day. | ||
| Heighten Turning [Special] | Add number up to cleric level to turning check and subtract it from turning damage roll. | ||
| Improved Shield Bash [General] | Shield bash also affects opponent as if Bull Rush. | ||
| Quicken Turning [Special] | Turn/rebuke undead as a free action, but -4 to turning check and turning damage roll. | ||
| Reach Spell [Metamagic] | Cast a spell with range of "touch" at distance up to 30 ft.; must make ranged touch attack. | ||
| Sacred Spell [Metamagic] | Half damage from divine spell results from divine power and is not subject to be reduced by protection from elements or similar magic. | ||
| Shield Charge [General] | Double normal damage when attack with shield as part of charge. |
| Feat | PC Allowed? | Restrictions | Description |
| Attune Gem [Item Creation] | Store an arcane spell in a gem (gem magic). | ||
| Augment Summoning [General] | Summoned creatures
gain:
1 more die of hp (but are not treated as +1 HD creatures) +1 competence bonus on attack and damage rolls. |
||
| Energy Substitution1 [Metamagic] | Modify spells with an energy designator to use chosen energy type instead. | ||
| Eschew Materials1 [Metamagic] | Cast spell with no material components. | ||
| Reactive Counterspell [General] | Can counterspell once per round even if you have not readied an action to do so. | ||
| Spell Girding [General] | Dispel checks vs. your spell are made at -2 penalty. | ||
| Spell Thematics [General] | All spells cast include manifestation of chosen theme. | ||
| Spellfire Wielder [General] | No | Innate talent to control raw magic as spellfire. | |
| Widen Spell1 [Metamagic] | Alter a burst, emanation, or spread spell to increase its area. |
| Feat | PC Allowed? | Restrictions | Description |
| Animal Control [General] | Rebuke or command animals. | ||
| Animal Defiance [General] | Turn animals. | ||
| Blindsight [Wild] | Gain extraordinary ability blindsight regardless of form. | ||
| Brachiation [General] | Move through trees at normal land speed. | ||
| Create Infusion [Item Creation] | Store a divine spell in a specially-prepared herb. | ||
| Clever Wrestling [General] | Circumstance bonus on grapple check to escape grapple or pin if opponent is larger than medium-size. | ||
| Destructive Rage [General] | +8 on Strength checks to break open doors or break inanimate objects when raging. | ||
| Dragon's Toughness1 [General] | +12 hit points. | ||
| Dwarf'sToughness1 [General] | +6 hit points. | ||
| Extended Rage [General] | Each rage lasts an additional 5 rounds past normal duration. | ||
| Extra Favored Enemy [General] | Gain one extra favored enemy. | ||
| Extra Rage [General] | Able to rage two more times per day. | ||
| Extra Wild Shape [Wild] | Able to use wild shape two more times per day. | ||
| Fast Wild Shape [Wild] | Gain ability to use wild shape as a move-equivalent action. | ||
| Faster Healing [General] | Recover lost hit points and ability points faster (see table). | ||
| Favored Critical [General] | Threat range doubled for one favored enemy subject to critical hits. | ||
| Flyby Attack [General] | When flying, take a move action (includling a dive) plus another partial action | ||
| Giant's Toughness1 [General] | +9 hit points. | ||
| Greater Resiliency [General] | Damage reduction increases by +1/-. | ||
| Greater Two-Weapon Fighting1 [General] | Gain a third attack with your off-hand weapon, with -10 penalty. | ||
| Improved Flight [General] | Maneuverability while flying improves by one grade. | ||
| Improved Swimming [General] | Swim at one-half land speed as move-equivalent action, or three-quarters as a full-round action. | ||
| Instantaneous Rage [General] | Rage begins any time you wish, even when it's not your turn or you're surprised. | ||
| Intimidating Rage [General] | While raging, designate single opponent to make a Will save or become shaken. | ||
| Multiattack [General] | Secondary attacks with natural weapons suffer only a -2 penalty. | ||
| Multidexterity1 [General] | Ignore all penalties for using off hands. | ||
| Natural Spell [Wild] | Can cast spells while in wild shape. | ||
| Off-Hand Parry1 [General] | Can sacrifice all off-hand attacks for +2 dodge bonus to AC. | ||
| Plant Control [General] | Rebuke or command plants. | ||
| Plant Defiance [General] | Turn plants. | ||
| Power Critical1 [General] | Once per day, declare a single melee attack with chosen kind of weapon to be an automatic threat. | ||
| Proportionate Wild Shape [Wild] | Use wild shape ability to take the form of an animal whose normal size category matches your own. | ||
| Remain Conscious [General] | When hit points are reduced to 0 or below, may take one partial action per round until you reach -10 hit points. | ||
| Resist Disease [General] | +4 bonus to Fortitude saves vs. disease. | ||
| Resist Poison [General] | +4 bonus to Fortitude saves vs. poison. | ||
| Resistance to Energy [General] | Gain resistance 5 against chosen energy form. | ||
| Scent [Wild] | Gain the scent extraordinary ability regardless of form. | ||
| Shadow [General] | +2 bonus to Hide
checks,
+2 bonus to Spot checks. |
||
| Snatch [General] | If you hit with claw or bite attack, automatically attempt to start a grapple as a free actions without provoking AoO. | ||
| Speaking Wild Shape [Wild] | Operate as if under a continuous speak with animals spell with respect to animals of the same kind. | ||
| Supernatural Blow [General] | When attack roll vs. this favored enemy would be a critical hit, inflict +1d6 points of extra damage per damage die weapon would do on a critical hit. | ||
| Wingover [General] | Allows flyer to turn at an angle of 180° regardless of maneuverability. |
| Feat | PC Allowed? | Restrictions | Description |
| Acrobatic [General} | +2 bonus on Jump
checks,
+2 bonus on Tumble checks. |
||
| Alluring [General] | +2 bonus on Diplomacy
checks,
+2 to save DCs of mind-affecting, language-dependent spells. |
||
| Arterial Strike [General] | Forego +1d6 pts sneak attack dmg to inflict wound that doesn't stop bleeding, causing additional 1 hp of dmg / round. | ||
| Athletic [General] | +2 bonus on Climb
checks,
+2 bonus on Swim chceks. |
||
| Charlatan [General} | +2 bonus on Bluff
checks,
+2 bonus on Disguise checks. |
||
| Chink in the Armor [General] | Ignore half armor bonus of opponent if take a standard action to study him. | ||
| Dash [General] | Speed 5 ft. faster if light or no armor and light load. | ||
| Disguise Spell [Metamagic] | Cast spells unobtrusively. | ||
| Expert Tactician1 [General] | Make one extra melee attack against one foe, with restrictions. | ||
| Extra Music [General] | Use bardic music four extra times / day. | ||
| Fleet of Foot [General] | Single direction change of 90 degrees or less when running or charging. | ||
| Flick of the Wrist [General] | Catch opponent flat-footed if draw light weapon and attack in one round. | ||
| Green Ear [General] | Mind-affecting bardic music or virtuoso performance can influence plants and plant creatures. | ||
| Hamstring [General] | Forego +2d6 sneak attack dmg to reduce opponents land speed by half. | ||
| Jack of All Trades [General] | Can use any skill untrained. | ||
| Lingering Song [General] | Effects of inspire competence, inspire courage, and inspire greatness last twice as long as they otherwise would. | ||
| Multicultural [General] | +4 bonus on Charisma checks to alter the attitude of the chosen race. | ||
| Obscure Lore [General] | +3 bonus on checks using bardic knowledge ability. | ||
| Persuasive [General] | +2 bonus on Bluff
checks,
+2 bonus on Intimidate checks. |
||
| Pyro [General] | Non-magical fire sources only. | Flames do an
extra 1 pt of dmg / die,
Reflex save DC to extinguish flames increases by +5. |
|
| Quicker Than the Eye [General] | Can make a Bluff check as a move-equivalent action while under direct supervision. | ||
| Requiem [General] | Music affects undead creatures. | ||
| Shadow [General] | +2 competence
bonus on Hide checks,
+2 competence bonus on Spot checks when following a specific person. |
||
| Snatch Weapon [General] | Disarm an opponent then pluck the weapon from midair. | ||
| Subsonics [General] | Music affects those who do not consciously hear it. | ||
| Trustworthy [General] | +2 bonus on Diplomacy
checks,
+2 bonus on Gather Information checks. |
| Feat | PC Allowed? | Restrictions | Description |
| Blindsight, 5-foot Radius [General] | Detect opponents <= 5 ft. away, as exceptional ability Blindsight (MM) | ||
| Circle Kick [General] | Successful unarmed attack roll allows second attack roll vs. different opponent. | ||
| Close-Quarters Fighting [General] | Dmg number from AoO used when grapple provokes AoO is also applied to grapple check to avoid being grappled. | ||
| Death Blow [General] | Perform a coup de grace as a standard action. | ||
| Dirty Fighting [General] | DM permission | +1d4 dmg on successful attack, but requires a full-round action. | |
| Dual Strike [General] | +4 to attack if flanking and both have this feat. | ||
| Eagle Claw Attack [General] | Strike an opponent's weapon or shield with unarmed strike. | ||
| Expert Tactician1 [General] | One extra partial action per round when opponent denied Dexterity mod to AC. | ||
| Extra Stunning Attacks [General] | 3 extra stunning attacks per day. | ||
| Eyes in the Back of Your Head [General] | Attackers do not gain +2 for flanking unless you have lost Dexterity mod to AC. | ||
| Feign Weakness [General] | Sucessful Bluff vs opponent's Sense Motive draws opponent to AoO, but you get an attack with opponent flatfooted. | ||
| Fists of Iron [General] | +1d4 dmg on sucessful unarmed attack against declared opponent. | ||
| Hold the Line [General] | Gain opportunity for AoO when opponent charges. | ||
| Improved Overrun [General] | On attempt to overrun when opponent is at least one size category smaller, target cannot avoid; also get AoO if opponent is knocked down. | ||
| Improved Sunder [General] | Double dmg when strike opponent's weapon. | ||
| Knock-Down [General] | Trip attack as free action if >=10 pts of dmg. | ||
| Lightning Fists [General] | 2 extra attacks per round. | ||
| Mantis Leap [General] | Successful Jump
check allows charge attack as part of same action,
dmg as normal + Str mod * 2. |
||
| Monkey Grip [General] | Allows use of single specified melee weapon one size larger in one hand. | ||
| Off-Hand Parry [General] | Can sacrifice
off-hand attacks for +2 dodge bonus to AC.
Note: this feat does not stack with Twin Sword Style. |
||
| Pain Touch [General] | Successful stunning attack makes opponent nauseated for 1 round. | ||
| Pin Shield [General] | With successful shield pin, make AoO vs. opponent. | ||
| Power Lunge [General] | Normal dmg plus
double Str mod on successful charge,
provokes AoO. |
||
| Prone Attack [General] | Attack from prone
without penalty,
successful attack allows standing from prone as free action. |
||
| Rapid Reload [General] | Reload hand or
light crossbow as free action,
heavy crossbow as move-equivalent action, both provoke AoO. |
||
| Remain Conscious [General] | Once hp=0, may take one partial action per round until hp=-10. | ||
| Sharp-Shooting [General] | +2 to ranged attack vs. targets with some cover. | ||
| Shield Expert [General] | May make an off-hand attack with shield while retaining its armor bonus. | ||
| Snatch Arrows [General] | Catch weapon instead of deflecting it. | ||
| Throw Anything [General] | Throw any weapon, range increment 10 ft. | ||
| Zen Archery [General] | Use Wisdom mod rather than Dexterity mod when making ranged attack at <30 ft. |
| Feat | PC Allowed? | Restrictions | Description |
| Arcane Defense [General] | +2 to saves vs. chosen school. | ||
| Arcane Preparation1 [General] | Prepare arcane spells as wizard. | ||
| Augment Summoning [General] | Creatures summoned
gain
+1 hp per HD, +1 competence bonus on attack and dmg rolls. |
||
| Chain Spell [Metamagic] | Spells arc to other targets from the primary. | ||
| Cooperative Spell [Metamagic] | Spells cast with
another caster gain
+2 to save DC +1 to caster level checks to beat SR Base DC of better caster. |
||
| Delay Spell1 [Metamagic] | Delay effects of spell. | ||
| Energy Admixture [Metamagic] | Yes | Modify spells with an energy designator o add in chosen energy type. | |
| Energy Substitution [Metamagic] | Yes | Modify spells with an energy designator to use chosen energy type instead. | |
| Eschew Materials [Metamagic] | Cast spell with no material components. | ||
| Extra Slot [General] | Gain one extra spell slot in daily allottment. | ||
| Extra Spell [General] | Can learn one additional spell. | ||
| Greater Spell Focus1 [General] | +4 to DC for spell school of choice; does not stack with Spell Focus. | ||
| Greater Spell Penetration1 [General] | +4 on caster level checks to beat SR; does not stack with Spell Penetration. | ||
| Improved Familiar1 [General] | Additional creatures available. | ||
| Innate Spell1 [General] | Cast chosen spell as spell-like ability. | ||
| Persistant Spell1 [Metamagic] | Chosen spell has a duration of 24 hours. | ||
| Repeat Spell [Metamagic] | Automatically cast same spell (location and area of effect) at the beginning of your turn, next round. | ||
| Sanctum Spell [Metamagic] | Effective spell level one level higher than normal if cast in sanctum. | ||
| Sculpt Spell [Metamagic] | Modify an area spell by changing the area's shape. | ||
| Spell Specialization [General] | Dmg-dealing spells with ranged touch attack gain +2 dmg modifier. | ||
| Split Ray [Metamagic] | Split spells that specify a single target and make a ranged touch attack. | ||
| Subdual Substitution [Metamagic] | Modify spell with chosen energy designator to deal subdual dmg rather than energy dmg. | ||
| Twin Spell1 [Metamagic] | Spell takes effect twice on target. | ||
| Widen Spell [Metamagic] | Alter a burst, emanation, or spread spell to increase its area. |
| Prestige Class | PC Allowed? | Restrictions |
| Arcane Archer | ||
| Assassin | No | |
| Blackguard | No | |
| Dwarven Defender | ||
| Loremaster | ||
| Shadowdancer |
| Prestige Class | PC Allowed? | Restrictions |
| Arcane Devotee | ||
| Archmage | ||
| Divine Champion | ||
| Divine Disciple | ||
| Divine Seeker | ||
| Guild Thief | DM Permission | |
| Harper Scout | Must be a Harper or Harper-candidate | |
| Hathran | ||
| Hierophant | ||
| Purple Dragon Knight | ||
| Red Wizard | DM Permission | |
| Runecaster | ||
| Shadow Adept | No |
| Prestige Class | PC Allowed? | Restrictions | Notes |
| Church Inquisitor | No | ||
| Consecrated Harrier | Probably not | ||
| Contemplative | |||
| Divine Oracle | |||
| Holy Liberator | This prestige class is much like a Paladin for chaotic deities; the class does not give some Paladin class features, but does given spells at a lower class level. | ||
| Hospitaler | |||
| Hunter of the Dead | |||
| Knight of the Chalice | No1 | ||
| Knight of the Middle Circle | No1 | ||
| Master of Shrouds | No | ||
| Sacred Exorcist | No | ||
| Sacred Fist | |||
| Templar | |||
| Warpriest |
| Prestige Class | PC Allowed? | Restrictions | Notes | Issue |
| Ancestral Avenger | 279 | |||
| Arcanopath Monk | 281 | |||
| Athar | 287 | |||
| Blessed of Gruumsh | 282 | |||
| Cipher, The | 287 | |||
| Dancer of Sharess | 290 | |||
| Dragonkith | 284 | |||
| Dreadmaster | 287 | |||
| Elder Druid | 286 | |||
| Eldritch Master | 280 | |||
| Fiend Slayer | 287 | |||
| Flame Steward | 283 | |||
| Fleet Runner of Ehlonna | 283 | |||
| Ghost-Faced Killer | 289 | |||
| Gnome Giant Killer | 291 | |||
| Gnome Trickster | Annual #5 | |||
| Herald | Annual #5 | |||
| Justicar | 290 | |||
| Life Drinker | 288 | |||
| Lightbearer | 285 | |||
| Mighty Contender of Kord | 283 | |||
| Mystic | 274 | |||
| Nightcloak | 286 | |||
| Poison Fist | 289 | |||
| Psi-Hunter | 281 | |||
| Purple Dragon Highknight | Annual #5 | |||
| Radiant Service of Pelor | 283 | |||
| Rage Mage | 277 | |||
| Sensate, The | 287 | |||
| Shining Blade of Hieroneous | 283 | |||
| Silverstar | 285 | |||
| Sinker, The | 287 | |||
| Stone Lord | 278 | |||
| Taker, The | 287 | |||
| Truth Seeker | 281 | |||
| Weightless Foot | 289 | |||
| Xaositect, The | 287 | |||
| Zerth Cenobite | 281 |
| Prestige Class | PC Allowed? | Restrictions |
| Gnome Artificer | ||
| Guild Wizard of Waterdeep | DM Permission | |
| Harper Mage | Must be a Harper or Harper-candidate | |
| Harper Priest | Must be a Harper or Harper-candidate | |
| Incantatrix | ||
| Mage-Killer | No | |
| Master Alchemist | ||
| Mystic Wanderer | ||
| Spelldancer | ||
| Spellfire Channeler | No | |
| War Wizard of Cormyr | DM Permission |
| Prestige Class | PC Allowed? | Restrictions | Notes |
| Animal Lord | |||
| Bane of Infidels | |||
| Blighter | |||
| Bloodhound | |||
| Deepwood Sniper | |||
| Exotic Weapon Master | |||
| Eye of Gruumsh | |||
| Foe Hunter | |||
| Forsaker | |||
| Frenzied Berserker | |||
| Geomancer | |||
| Hexer | |||
| King / Queen of the Wild | |||
| Oozemaster | |||
| Shifter | |||
| Tamer of Beasts | |||
| Tempest | |||
| Verdant Lord | |||
| Watch Detective | |||
| Windrider |
| Prestige Class | PC Allowed? | Restrictions | Notes |
| Akodo Champion | |||
| Battle Maiden | |||
| Bayushi Deceiver | |||
| Bear Warrior | |||
| Blade Dancer | |||
| Daidoji Bodyguard | |||
| Eunuch Warlock | |||
| Henshin Mystic | |||
| Hida Defender | |||
| Iaijutsu Master | |||
| Kishi Charger | |||
| Maho-Bujin | |||
| Mantis Mercenary | |||
| Mirumoto Niten Master | |||
| Moto Avenger | |||
| Ninja Spy | |||
| Shadow Scout | |||
| Shapeshifter | |||
| Shiba Protector | |||
| Shintao Monk | |||
| Singh Rager | |||
| Tattooed Monk | |||
| Void Disciple | |||
| Weapon Master (Kensei) | |||
| Witch Hunter | |||
| Yakuza |
| Prestige Class | PC Allowed? | Restrictions | N otes | Source |
| Bladesinger (Revised) | Official Website: Web Enhancement | |||
| Crystalsinger | Official Website: Psionics Feature | |||
| Darkmask | Lords of Darkness | |||
| Divine Agent | Manual of the Planes | |||
| Entropist | Lords of Darkness | |||
| Gatecrasher | Manual of the Planes | |||
| Metamind | Psionics Handbook | |||
| Planar Champion | Manual of the Planes | |||
| Planeshifter | Manual of the Planes | |||
| Pyrokineticist | Psionics Handbook | |||
| Slayer | Psionics Handbook | |||
| Soulknife | Psionics Handbook | |||
| Spur Lord | Lords of Darkness | |||
| Zhentarim Skymage | Lords of Darkness |
| Prestige Class | PC Allowed? | Restrictions |
| Dread Pirate | ||
| Dungeon Delver | ||
| Fang of Lolth | ||
| Outlaw of the Crimson Road | ||
| Royal Explorer | ||
| Spymaster | ||
| Temple Raider of Olidammara | ||
| Thief-Acrobat | ||
| Vigilante | ||
| Virtuoso |
| Prestige Class | PC Allowed? | Restrictions |
| Cavalier | ||
| Devoted Defender | ||
| Drunken Master | No | |
| Duelist | ||
| Fist of Hextor | No | |
| Ghostwalker | ||
| Gladiator | ||
| Halfling Outrider | ||
| Knight-Protector of the Great Kingdom | No | |
| Lasher | ||
| Master of Chains | No | |
| Master Samurai | No | |
| Ninja of the Crescent Moon | No | |
| Order of the Bow Initiate | ||
| Ravager | No | |
| Red Avenger | ||
| Tribal Protector | ||
| Warmaster | ||
| Weapon Master |
| Prestige Class | PC Allowed? | Restrictions |
| Acolyte of the Skin | No | |
| Alienist | No | |
| Arcane Trickster | Yes | |
| Bladesinger | Yes | |
| Blood Magus | No | |
| Candle Caster | No | |
| Dragon Disciple | No | |
| Elemental Savant | Yes | |
| Fatespinner | No | |
| Mage of the Arcane Order | No1 | |
| Mindbender | No | |
| Pale Master | No | |
| Spellsword | Yes | |
| True Necromancer | No | |
| Wayfarer Guide | No |
| Skill | PC Allowed? | Restrictions |
| Craft (Stonecarving) | Yes | None |
| Craft (Woodcarving) | Yes | None |
| Profession (Astrologer) | Yes | None |
| Skill | PC Allowed? | Restrictions |
| Knowledge (Hearth Wisdom) | Yes | |
| Knowledge (Literature) | Yes | |
| Knowledge (Mathematics) | Yes | |
| Knowledge (Politics) | Yes | General political principles; detailed knowledge of one particular area's politics. Detailed knowledge of more areas requires a separate Knowledge (Politics - area) for each. |
| Knowledge (Streetwise) | Yes | General streetwise principles; detailed knowledge of one particular area. Detailed knowledge of more areas requires a separate Knowledge (Streetwise - area) for each. |
| Knowledge (War) | Yes |
| Spell | Level | PC Allowed? | Restrictions |
| Aganazzar's Scorcher | Sor/Wiz 2 | ||
| Analyze Portal | Brd 3, Portal 2, Sor/Wiz 3 | ||
| Anyspell | Spell 3 | ||
| Armor of Darkness | Darkness 4 | ||
| Blacklight | Darkness 3, Sor/Wiz 3 | ||
| Claws of Darkness | Sor/Wiz 2 | ||
| Cloak of Dark Power | Drow 3 | No | |
| Create Magic Tattoo | Sor/Wiz 2 | ||
| Darkbolt | Darkness 5 | ||
| Eagle's Splendor | Brd 2, Hrp 2, Sor/Wiz 2, Trade 3 | ||
| Elminster's Evasion | Sor/Wiz 9 | ||
| Fantastic Machine | Craft 6, Gnome 6 | ||
| Fire Stride | Sor/Wiz 4 | ||
| Flashburst | Hth 3, Sor/Wiz 3 | ||
| Flensing | Sor/Wiz 8 | ||
| Gate Seal | Brd 6, Clr 6, Drd 6, Sor/Wiz 6 | ||
| Gembomb | Gnome 2, Trade 2 | ||
| Great Shout | Sor/Wiz 8 | ||
| Greater Anyspell | Spell 6 | ||
| Greater Fantastic Machine | Craft 9 | ||
| Grimwald's Graymantle | Sor/Wiz 5 | ||
| Lesser Ironguard | Sor/Wiz 5 | ||
| Maelstrom | Ocean 8 | ||
| Maw of Stone | Cavern 7 | ||
| Moon Blade | Hth 3, Moon 3 | ||
| Moon Path | Hth 5, Moon 5 | ||
| Moonbeam | Hth 2, Moon 2 | ||
| Moonfire | Moon 9 | ||
| Scatterspray | Hrp 1, Hth 1, Sor/Wiz 1 | ||
| Shadow Mask | Hrp 2, Sor/Wiz 2 | ||
| Shadow Spray | Sor/Wiz 2 | ||
| Snilloc's Snowball Swarm | Sor/Wiz 2 | ||
| Spider Curse | Spider 6 | ||
| Spider Shapes | Spider 9 | ||
| Spiderform | Drow 5 | No | |
| Stone Spiders | Spider 7 | ||
| Thunderlance | Sor/Wiz 4 | ||
| Waterspout | Ocean 7 |
| Spell | Level | PC Allowed? | Restrictions |
| Aspect of the Deity | Mysticism 6 | ||
| Bear's Heart | Beastmaster 4, Clr 5, Drd 4 | ||
| Beast Claws | Clr 4, Drd 3 | ||
| Beastmask | Beastmaster 2, Drd 2 | ||
| Blessed Aim | Clr 3, Pal 2 | ||
| Blight | Clr 5, Drd 4 | ||
| Bolt of Glory | Glory 6 | ||
| Bolts of Bedevilment | Madness 5 | ||
| Brain Spider | Clr 8, Mind 7 | ||
| Brambles | Clr 2, Drd 2 | ||
| Briar Web | Clr 3, Drd 2, Rgr 2 | ||
| Burial Blessing | Clr 1 | ||
| Castigate | Clr 4 | ||
| Chain of Chaos | Clr 8 | ||
| Chain of Eyes | Clr 3, Drd 4 | ||
| Crown of Glory | Glory 8 | ||
| Curse of the Brute | Clr 3, Pal 2 | ||
| Curse of Lycanthropy | Pestilence 6 | ||
| Divine Agility | Clr 5 | ||
| Divine Flame | Clr 2 | ||
| Divine Sacrifice | Pal 1 | ||
| Divine Storm | Clr 4 | ||
| Divine Zephyr | Clr 2 | ||
| Flame of Faith | Clr 3 | ||
| Genesis | Creation 9 | ||
| Greater Aspect of the Deity | Mysticism 9 | ||
| Harrier | Clr 4, Drd 3 | ||
| Knife Spray | Clr 2 | ||
| Lesser Aspect of the Deity | Mysticism 3, Pal 4 | ||
| Lesser Telepathic Bond | Clr 3, Mind 3 | ||
| Maddening Scream | Madness 8 | ||
| Monstrous Thrall | Domination 9 | ||
| Otyugh Swarm | Pestilence 9 | ||
| Plague of Rats | Pestilence 5 | ||
| Probe Thoughts | Mind 6, Sor/Wiz 6 | ||
| Rage | Madness 3 | ||
| Recitation | Clr 4 | ||
| Righteous Wrath of the Faithful | Clr 7 | ||
| Scourge | Pestilence 7 | ||
| Slime Wave | Clr 7, Drd 7 | ||
| Spikes | Clr 3, Drd 3 | ||
| Sweet Water | Clr 3, Drd 2 | ||
| Sword Stream | Clr 3 | ||
| Touch of Madness | Madness 2 | ||
| True Creation | Creation 8 | ||
| True Domination | Domination 8 | ||
| Unbinding | Exorcism 9, Sor/Wiz 9 | ||
| Unfailing Endurance | Clr 4 | ||
| Weapon of the Deity | Clr 4, Mysticism 4, Pal 4 | ||
| Weather Eye | Clr 4, Drd 3 | ||
| Zeal | Pal 2 |
| Spell | Level | PC Allowed? | Restrictions | Spell | Level | PC Allowed? | Restrictions | |
| Acid Splash | Sor/Wiz 0 | Launch Item | Sor/Wiz 1 | |||||
| Acid Storm | Sor/Wiz 6 | Life Bolt | Sor/Wiz 2 | |||||
| Alamanther's Return | Sor/Wiz 9 | Living Prints | Hrp 3, Rgr 2 | |||||
| Amanuensis | Clr 3 (Deneir), Sor/Wiz 3 | Low-Light Vision | Asn 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1 | |||||
| Amplify | Brd 1 | Loyal Vassal | Pal 3 (Siamorphe) | |||||
| Antimagic Aura | Sor/Wiz 7 | Lutzaen's Frequent Jaunt | Sor/Wiz 5 | |||||
| Aura Against Flame | Clr 2 (Eldath) | Mace of Odo | Clr 3 (Helm) | |||||
| Aura of Glory | Pal 2 | Mass Camouflage | Drd 4, Hrp 4, Rgr 4 | |||||
| Aura of Vitality | Drd 7 | Mass Teleport | Sor/Wiz 7 | |||||
| Azuth's Exalted Triad | Clr 6 | Master Air | Drd 2 | |||||
| Azuth's Spell Shield | Clr 7 (Azuth) | Master Earth | Drd 7 | |||||
| Backlash | Sor/Wiz 4 | Maw of Chaos | Sor/Wiz 9 | |||||
| Balagarn's Iron Horn | Brd 1, Sor/Wiz 2 | Memory Rot | Drd 5 | |||||
| Ball Lightning | Sor/Wiz 5 | Mestil's Acid Breath | Sor/Wiz 3 | |||||
| Battering Ram | Sor/Wiz 2 | Mestil's Acid Sheath | Sor/Wiz 5 | |||||
| Battletide | Clr 5 (Xvim/Bane) | Minor Disguise | Brd 0 | |||||
| Binding Winds | Drd 5 | Monstrous Regeneratons | Clr 5 | |||||
| Black Blade of Disaster | Sor/Wiz 9 | Murderous Mist | Drd 4 | |||||
| Blackstaff | Sor/Wiz 8 | Mystic Lash | Clr 3 (Bane) | |||||
| Blade Thirst | Rgr 3 | Nature's Balance | Drd 4 | |||||
| Blinding Spittle | Drd 1 | Naturewatch | Drd 0, Hth 0, Rgr 1 | |||||
| Blindsight | Clr 4, Drd 3, Sor/Wiz 3 | Net of Shadows | Sor/Wiz 1 | |||||
| Blood Frenzy | Drd 2 | Nightmare Lullaby | Brd 2 | |||||
| Body Blades | Clr 2 (Loviatar) | Nybor's Gentle Reminder | Sor/Wiz 1 (Red Wizard) | |||||
| Bombardment | Drd 8 | Nybor's Mild Admonishment | Sor/Wiz 3 (Red Wizard) | |||||
| Branch to Branch | Rgr 1 | Nybor's Stern Reproof | Sor/Wiz 7 (Red Wizard) | |||||
| Brilliant Aura | Drd 7 | Nybor's Wrathful Castigation | Sor/Wiz 8 (Red Wizard) | |||||
| Cacophonic Shield | Brd 6, Sor/Wiz 6 | One with the Land | Drd 2, Hth 2, Rgr 2 | |||||
| Camouflage | Drd 1, Hrp 1, Rgr 1 | Owl's Insight | Drd 5 | |||||
| Cast in Stone | Drd 9 | Poison Vines | Drd 7 | |||||
| Celebration | Brd 4 | Prismatic Eye | Sor/Wiz 6 | |||||
| Circle Dance | Brd 2, Clr 3, Drd 3 | Puppeteer | Brd 3 | |||||
| Claws of the Beast | Drd 1, Rgr 2 | Quillfire | Drd 3 | |||||
| Cloudburst | Drd 2 | Ram's Might | Drd 0, Rgr 1 | |||||
| Cloud of Bewilderment | Brd 2, Sor/Wiz 2 | Remedy Moderate Wounds | Clr 3, Drd 2 | |||||
| Cocoon | Drd 8 | Reveille | Brd 3 | |||||
| Combust | Sor/Wiz 2 (Red Wizard) | Revenance | Brd 5, Clr 4 (Jergal), Pal 4 | |||||
| Corrosive Grasp | Sor/Wiz 1 | Reverse Arrows | Sor/Wiz 3 | |||||
| Crawling Darkness | Clr 5 (Shar) | Righteous Fury | Pal 3 | |||||
| Create Crossroads and Backroad | Drd 7 | Rosemantle | Clr 1 (Lathander) | |||||
| Crumble | Drd 6 | Safe Clearing | Rgr 3 | |||||
| Curse of Ill Fortune | Clr 2 (Beshaba) | Scent | Drd 2, Rgr 2, Sor/Wiz 2 | |||||
| Darkfire | Clr 3 (drow pantheon) | Scintillating Sphere | Sor/Wiz 3 (Halruaa) | |||||
| Dark Way | Clr 3 (Mask) | Seek Eternal Rest | Pal 4 (Jergal) | |||||
| Darsson's Potion | Sor/Wiz 4 | Shadow Hand | Sor/Wiz 5 | |||||
| Deafening Clang | Pal 1 (Gaerdal Ironhand) | Shadow Well | Sor/Wiz 4 | |||||
| Death Armor | Sor/Wiz 2 | Share Husk | Drd 2 | |||||
| Death Dragon | Clr 7 | Shatterfloor | Sor/Wiz 3 | |||||
| Death Pact | Clr 8 (Velsharoon) | Shelgarn's Persistent Blade | Sor/Wiz 1 | |||||
| Decoy Image | Rgr 3 | Shroud of Undeath | Sor/Wiz 2 | |||||
| Detect Crossroads | Brd 0, Drd 0 | Silent Portal | Asn 1, Sor/Wiz 0 | |||||
| Dhulark's Glasstrike | Sor/Wiz 6 | Silverbeard | Pal 1 (Clangeddin Silverbeard) | |||||
| Dimensional Lock | Clr 8, Sor/Wiz 8 | Simbul's Skeletal Deliquescence | Sor/Wiz 8 | |||||
| Dirge | Brd 6 | Simbul's Spell Matrix | Sor/Wiz 5 | |||||
| Disguise Undead | Sor/Wiz 2 | Simbul's Spell Sequencer | Sor/Wiz 7 | |||||
| Disquietude | Brd 2 | Skeletal Guard | Sor/Wiz 8 | |||||
| Distort Speech | Brd 1 | Skull of Secrets | Clr 4 (Cyric) | |||||
| Doomtide | Clr 4 (Beshaba) | Smell of Fear | Rgr 1 | |||||
| Drown | Drd 6 | Snakebite | Drd 3, Rgr 4 | |||||
| Earthfast | Drd 2 | Songbird | Brd 0 | |||||
| Easy Climb | Rgr 3 | Spectral Stag | Clr 2 (Malar) | |||||
| Easy Trail | Drd 2, Hrp 2, Rgr 2 | Speechlink | Brd 4 | |||||
| Echo Skull | Drd 5 | Speed Swim | Drd 1, Rgr 1, Sor/Wiz 1 | |||||
| Electric Jolt | Sor/Wiz 0 | Spell Engine | Sor/Wiz 8 | |||||
| Elminster's Effulgent Epuration | Sor/Wiz 9 | Spell Enhancer | Sor/Wiz 4 | |||||
| Energy Transformation Field | Sor/Wiz 6 | Spellmantle | Clr 6 (Mystra) | |||||
| Explosive Cascade | Sor/Wiz 4 | Spell Phylactery | Clr 5 (Mystra) | |||||
| Faith Healing | Blk 1, Clr 1, Pal 1 | Spell Shield | Clr 2 (Mystra) | |||||
| Favor of Ilmater | Clr 4 (Ilmater), Pal 4 | Spider Poison | Asn 3, Sor/Wiz 3 | |||||
| Fiendform | Sor/Wiz 6 (Red Wizard) | Spirit Worm | Sor/Wiz 1 | |||||
| Fire Spiders | Sor/Wiz 6 | Stalking Brand | Rgr 1 | |||||
| Firebrand | Sor/Wiz 5 | Steeldance | Sor/Wiz 3 | |||||
| Flame Dagger | Hth 2, Sor/Wiz 2 (Red Wizard) | Stone Bones | Clr 2, Sor/Wiz 2 | |||||
| Force Ladder | Sor/Wiz 2 | Stonehold | Drd 6 | |||||
| Forceward | Clr 3 (Helm), Pal 3 | Stone Shatter | Brd 4 | |||||
| Forcewave | Sor/Wiz 1 | Stone Walk | Clr 6 (Bane) | |||||
| Fortunate Fate | Clr 7 (Tymora) | Stormrage | Clr 8 (Talos) | |||||
| Gedlee's Electric Loop | Sor/Wiz 2 | Storm Tower | Drd 7 | |||||
| G'elsewhere Chant | Brd 3 | Strategic Charge | Blk 1, Pal 1 (Red Knight) | |||||
| Gemjump | Sor/Wiz 7 | Strength of Stone | Pal 2 (Moradin) | |||||
| General of Undeath | Clr 8 (Velsharoon) | Summon Undead I | Sor/Wiz 1 | |||||
| Ghorus Toth's Metal Melt | Sor/Wiz 4 | Summon Undead II | Sor/Wiz 2 | |||||
| Ghostharp | Brd 0 | Summon Undead III | Sor/Wiz 3 | |||||
| Glory of the Martyr | Pal 4 (Ilmater) | Summon Undead IV | Sor/Wiz 4 | |||||
| Greater Ironguard | Sor/Wiz 7 | Summon Undead V | Sor/Wiz 5 | |||||
| Greate Mage Hand | Sor/Wiz 3 | Suppress Glyph | Clr 6 (Deneir) | |||||
| Great Thunderclap | Sor/Wiz 7 | Surefoot | Rgr 1 | |||||
| Gutsnake | Sor/Wiz 4 | Symbol | Clr 8, Sor/Wiz 8 | |||||
| Handfire | Clr 1 (Selune), Drd 1, Hrp 1, Hth 1, Rgr 1 | Tirumael's Energy Spheres | Sor/Wiz 4 | |||||
| Hand of Divinity | Blk 2, Clr 2, Pal 2 | Tortoise Shell | Drd 3 | |||||
| Hand of Torm | Clr 4 (Torm), Pal 4 | Towering Oak | Rgr 1 | |||||
| Hardening | Sor/Wiz 6 | Transcribe Symbol | Sor/Wiz 8 | |||||
| Harmony | Brd 1 | Translocation Trick | Sor/Wiz 6 | |||||
| Haunting Tune | Brd 3 | Undead Bane Weapon | Pal 3 (Kelemvor) | |||||
| Healing Sting | Drd 3 | Undead Lieutenant | Sor/Wiz 3 | |||||
| Healing Touch | Sor/Wiz 3 | Undead Torch | Sor/Wiz 3 | |||||
| Herald's Call | Brd 1, Hrp 1 | Undeath after Death | Clr 7 (Bane) | |||||
| Holy Star | Clr 7 (Mystra) | Undeath's Eternal Foe | Clr 9 (Lathander) | |||||
| Horizikaul's Boom | Sor/Wiz 1 | Undeath to Death | Clr 6, Sor/Wiz 6 | |||||
| Horizikaul's Cough | Sor/Wiz 0 | Understand Device | Clr 3 (Gond) | |||||
| Horizikaul's Versatile Vibration | Sor/Wiz 5 | Vine Mine | Drd 5 | |||||
| Hunter's Mercy | Rgr 1 | Vipergout | Sor/Wiz 7 | |||||
| Ice Dagger | Sor/Wiz 1 | Vision of Glory | Clr 1, Pal 1 | |||||
| Igedrazaar's Miasma | Sor/Wiz 2 | Wall of Chaos | Clr 4, Sor/Wiz 4 | |||||
| Inferno | Drd 5 | Wall of Good | Clr 4, Sor/Wiz 4 | |||||
| Infestation of Maggots | Drd 3 | Wall of Evil | Clr 4, Sor/Wiz 4 | |||||
| Iron Bones | Clr 4, Sor/Wiz 4 | Wall of Law | Clr 4, Sor/Wiz 4 | |||||
| Ironguts | Sor/Wiz 2 | War Cry | Brd 4 | |||||
| Jaws of the Wolf | Drd 4 | Warning Shout | Pal 1 (Arvoreen) | |||||
| Kaupaer's Skittish Nerves | Sor/Wiz 1 | Weapon of the Deity | Blk 4, Clr 4, Pal 4 | |||||
| Khelben's Suspended Silence | Sor/Wiz 3 | Weapon of Impact | Brd 3, Clr 3, Sor/Wiz 3 | |||||
| Kiss of the Vampire | Sor/Wiz 5 | Wieldskill | Clr 1 (Gond) | |||||
| Know Greatest Enemy | Blk 3, Pal 3 (Savras) | Wind at Back | Drd 4 | |||||
| Know Protections | Brd 1, Sor/Wiz 1 | Wind Tunnel | Drd 5 | |||||
| Know Vulnerabilities | Brd 4, Clr 4 | Wounding Whispers | Brd 3 | |||||
| Laeral's Cutting Hand | Sor/Wiz 1 | Zajimarn's Avalanche | Sor/Wiz 9 | |||||
| Land Womb | Drd 4 Hth 4, Rgr 4 | Zajimarn's Field of Icy Razors | Sor/Wiz 8 | |||||
| Launch Bolt | Sor/Wiz 1 | Zajimarn's Ice Claw Prison | Sor/Wiz 7 |
| Spell | Level | PC Allowed? | Restrictions | Spell | Level | PC Allowed? | Restrictions | |
| Adrenaline Surge | Drd 2, Sor/Wiz 2 | Invulnerability to Elements | Drd 9 | |||||
| Animal Reduction | Drd 2, Rgr 3 | Kiss of Death | Drd 5 | |||||
| Animal Trick | Drd 0, Rgr 1 | Languor | Drd 4 | |||||
| Beget Bogun | Drd 1 | Last Breath | Drd 4 | |||||
| Big Sky | Drd 5 | Lookingglass | Drd 9 | |||||
| Blight | Clr 5, Drd 4 | Mandragora | Drd 6 | |||||
| Bloodhound | Rgr 1 | Mass Awaken | Drd 8 | |||||
| Body of the Sun | Drd 2, Sor/Wiz 2 | Mass Calm | Drd 4 | |||||
| Bottle of Smoke | Drd 4, Rgr 3 | Mass Trance | Drd 5 | |||||
| Briar Web | Drd 2, Rgr 2 | Miasma | Drd 4 | |||||
| Camouflage | Drd 1, Rgr 1 | Might of the Oak | Drd 2 | |||||
| Cloak of the Sea | Drd 5, Sor/Wiz 5 | Nature's Avatar | Drd 9 | |||||
| Cloudwalkers | Drd 7 | Nature's Favor | Drd 3, Rgr 2 | |||||
| Contagious Touch | Drd 6 | Persistence of the Waves | Drd 2 | |||||
| Countermoon | Drd 3 | Power Sight | Drd 1 | |||||
| Creeping Cold | Drd 2 | Protection from All Elements | Drd 6 | |||||
| Darkseed | Drd 0 | Regenerate Circle | Drd 6 | |||||
| Dawn | Drd 0, Rgr 1 | Regenerate Critical Wounds | Clr 6, Drd 5 | |||||
| Daze Animal | Drd 0 | Regenerate Light Wounds | Clr 1, Drd 1 | |||||
| Decomposition | Drd 2 | Regenerate Moderate Wounds | Clr 3, Drd 2 | |||||
| Detect Favored Enemy | Rgr 3 | Regenerate Ring | Drd 3 | |||||
| Druid Grove | Drd 5 | Regenerate Serious Wounds | Clr 5, Drd 4 | |||||
| Embrace the Wild | Drd 3, Rgr 3 | Sandblast | Drd 1 | |||||
| Epidemic | Drd 9 | Scarecrow | Drd 0 | |||||
| False Bravado | Drd 3 | Slime Wave | Clr 7, Drd 7 | |||||
| Feathers | Drd 4 | Speak with Anything | Drd 8 | |||||
| Fire Eyes | Drd 0 | Speed of the Wind | Drd 2 | |||||
| Forestfold | Drd 4, Rgr 3 | Standing Wave | Drd 3 | |||||
| Greater Call Lightning | Drd 6 | Thunderswarm | Drd 9 | |||||
| Greater Creeping Cold | Drd 7 | True Reincarnate | Drd 9 | |||||
| Green Blockade | Drd 2 | Waterball | Drd 4 | |||||
| Hawkeye | Drd 1, Rgr 1 | Wood Wose | Drd 1 |
| Spell | Level | PC Allowed? | Restriction |
| Absorb Weapon | Asn 3 | No | |
| Allegro | Brd 4 | ||
| Ambient Song | Brd 1 | ||
| Blunt Weapon | Brd 3 | ||
| Choir | Brd 4 | ||
| Crescendo | Brd 2 | ||
| Easy Math | Brd 0 | ||
| Fanfare | Brd 6 | ||
| Fine-Tuning | Brd 0 | ||
| Focusing Chant | Brd 1 | ||
| Follow the Leader | Brd 4 | ||
| Fortissimo | Brd 2 | ||
| Getaway | Asn 2 | No | |
| Harmonic Chorus | Brd 4 | ||
| Harmonize | Brd 2 | ||
| Healthful Slumber | Brd 3 | ||
| Hymn of Praise | Brd 3 | ||
| Improvisation | Brd 5 | ||
| Infernal Threnody | Brd 3 | ||
| Insidious Rhythm | Brd 6 | ||
| Joyful Noise | Brd 1 | ||
| Listening Coin | Brd 4 | ||
| Lullaby | Brd 1 | ||
| Otto's Resistable Dance | Brd 5 | ||
| Percussion | Brd 0 | ||
| Protege | Brd 6 | ||
| Sniper's Eye | Asn 4 | No | |
| Song of Discord | Brd 5 | ||
| Spectral Weapon | Brd 4 | ||
| Spring Sheath | Asn 1 | No | |
| Summon Instrument | Brd 2 | ||
| Sympathetic Vibration | Brd 6 | ||
| Wail of Doom | Brd 5 | ||
| Zone of Silence | Brd 4 |
| Spell | Level | PC Allowed? | Restriction |
| Absorption | Sor/Wiz 9 | ||
| Acid Orb | Sor/Wiz 4 | ||
| Arcane Sight | Sor/Wiz 3 | ||
| Chain Contingency | Sor/Wiz 9 | ||
| Choke | Sor/Wiz 2 | ||
| Cold Orb | Sor/Wiz 4 | ||
| Command Undead | Sor/Wiz 2 | ||
| Corpse Candle | Sor/Wiz 3 | ||
| Dimensional Lock | Clr 8, Sor/Wiz 8 | ||
| Disguise Undead | Sor/Wiz 2 | ||
| Eagle's Splendor1 | Brd 2, Clr 2, Sor/Wiz 2 | ||
| Electric Orb | Sor/Wiz 4 | ||
| Energy Buffer | Sor/Wiz 5 | ||
| Energy Immunity | Clr 6, Drd 6, Sor/Wiz 7 | ||
| Enhance Familiar | Sor/Wiz 3 | ||
| Familiar Pocket | Sor/Wiz 2 | ||
| False Life | Sor/Wiz 2 | ||
| Feign Death | Sor/Wiz 3 | ||
| Filter | Clr 2, Drd 2, Sor/Wiz 2 | ||
| Fire Orb | Sor/Wiz 4 | ||
| Fortify Familiar | Sor/Wiz 4 | ||
| Fox's Cunning | Brd 2, Clr 2, Sor/Wiz 2 | ||
| Gaze Screen | Clr 2, Drd 2, Sor/Wiz 2 | ||
| Ghostform | Sor/Wiz 5 | ||
| Great Shout1 | Brd 6, Sor/Wiz 8 | ||
| Hide Life | Sor/Wiz 9 | ||
| Ice Burst | Sor/Wiz 3 | ||
| Ice Knife | Sor/Wiz 2 | ||
| Imbue Familiar with Spell Ability | Sor/Wiz 6 | ||
| Indifference | Sor/Wiz 2 | ||
| Lesser Acid Orb | Sor/Wiz 1 | ||
| Lesser Cold Orb | Sor/Wiz 1 | ||
| Lesser Electric Orb | Sor/Wiz 1 | ||
| Lesser Fire Orb | Sor/Wiz 1 | ||
| Lesser Sonic Orb | Sor/Wiz 1 | ||
| Mass Darkvision | Sor/Wiz 4 | ||
| Mass Fly | Sor/Wiz 5 | ||
| Mass Resist Elements | Clr 3, Drd 3, Sor/Wiz 4 | ||
| Mass Teleport | Sor/Wiz 7 | ||
| Mordenkainen's Private Sanctum | Sor/Wiz 5 | ||
| Negative Energy Burst | Sor/Wiz 3 | ||
| Negative Energy Ray | Sor/Wiz 1 | ||
| Negative Energy Wave | Sor/Wiz 4 | ||
| Otiluke's Dispelling Screen | Sor/Wiz 4 | ||
| Otiluke's Greater Dispelling Screen | Sor/Wiz 7 | ||
| Owl's Wisdom | Brd 2, Clr 2, Sor/Wiz 2 | ||
| Polymorph Other2 | Sor/Wiz 4 | ||
| Polymorph Self2 | Rgr 4, Sor/Wiz 4 | ||
| Repair Critical Damage | Sor/Wiz 4 | ||
| Repair Light Damage | Sor/Wiz 1 | ||
| Repair Minor Damage | Sor/Wiz 0 | ||
| Repair Moderate Damage | Sor/Wiz 2 | ||
| Repair Serious Damage | Sor/Wiz 3 | ||
| Sonic Orb | Sor/Wiz 4 | ||
| Spirit Wall | Sor/Wiz 5 | ||
| Undeath to Death | Clr 6, Sor/Wiz 6 |