Character Creation and Development

Campaign Flavor
Origin of Heroes
Knighthoods, Wizards' Guilds, and other organizations
Game Mechanics
Character Background Questions


Campaign Flavor

This campaign is intended to be full of action and a sense of wonder, with heroes that are larger than life, evil villains, beautiful damsels, and mystical powers. Heroes' actions matter, whether in the small scope of a child restored to a family or in the larger scope of an action that turns the tide of a war.

Creating a campaign with this feel requires both opportunities for the heroes and player characters who are capable of taking advantage of those opportunities.

Heroic Characters

The dictionary defines a hero as:
  1. a person noted for feats of courage or nobility of purpose, especially one who has risked or sacrificed his or her life
  2. a man of distinguished valor or enterprise in danger, or fortitude in suffering; a prominent or central personage in any remarkable action or event; hence, a great or illustrious person
  3. a being of great strength and courage celebrated for bold exploits
and heroic as:
  1. worthy of a hero; bold; daring; brave; illustrious
  2. surpassing the ordinary especially in size or scale
  3. showing extreme courage; especially of actions courageously undertaken in desperation as a last resort
with synonyms of: brave; intrepid; courageous; daring; valiant; bold; gallant; fearless; enterprising; noble; magnanimous;
illustrious.

There are times and places for caution and for care; there are times and places when heroes know that everything hinges on chance and the proverbial throw of the dice. The heroes in this campaign should be capable of heroic actions; it's not expected that they are reckless or willing to throw away their lives on a whim, but they should be capable of bold, daring actions when the situation calls for them.

That doesn't mean that the heroes think of themselves as such; nor does it mean that they want to do such actions. It only means that they do them when necessary. A reluctant hero is as much a part of heroic tales as someone that sets out to be a hero, and is often the more interesting as we watch him develop and deal with a part of him hitherto buried.
 

Pace of advancement and awarding of XP

The pace of advancement, at least initially, of characters will more closely follow the Third Edition Dungeon Master's Guide model for level advancement. That will be adjusted as necessary based on how well it is working for the campaign. However, not all XP will be awarded simply for handling encounters or destroying opponents; XP will be awarded for good roleplaying, for exceptional play, and for generally making the game fun for others. This is intended to encourage participation, staying in character, and generally enhancing the game.

Note: many of the guidelines listed in the Greyhawk Campaign rules still apply; I will revise and move them over here in a future version of this document.
 

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Origin of Heroes

The campaign is centered around the Silver Marches area of Faerûn, and specifically the city of Silverymoon. It is recommended that characters come from that area, but characters from other areas of the world are permitted with DM approval. However, each PC must have resided in Silverymoon or the Silver Marches for at least the last 3 years (07/1370 - 07/1373 DR), and have a reason for being there rather then where they were born.

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Knighthoods, Wizards' Guilds, and other organizations

Heroes will have the possibility of joining (or being inducted into) various organizations such as Knighthoods, Guilds, the Harpers, and other organizations, provided they meet the requirements of the organization. Those requirements are tbd.

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Game Mechanics

Special Notes for Creating a Hero

In addition to the character creation steps defined in the Player's Handbook, there are some special considerations for the Forgotten Realms, and for this campaign. Return to top.


Character Background Questions

The Character Background Questions are a set of questions designed to encourage a player to think about his hero's background and motivations, and to give the DM ideas for adventure hooks as well as situations interesting for the hero. While filling out the questionnaire as such is not absolutely required, the DM should be provided with as much information on there (plus any other interesting or relevant information) as possible.

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© Copyright Maryrita Steinhour, 2002.