Glossary
Last updated 10/12/2003.
Index
A
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Alustriel, High
Lady of Silverymoon, "The Shining Lady"
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Alustriel is the ruler of Silverymoon,
and one of the Seven Sisters.
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"Most humans, half-elves, elves, gnomes, dwarves
and halflings from Baldur's Gate north to Icewind Dale, and east as far
as Iriaebor - and all Harpers, wherever in Faerûn they may be - think
of Alustriel with reverence. Many minstrels sing of her as "the Shining
Lady" or "the Bright Lady" and all elves but the proudest and most evil
respect her for her attempt to recreate a city of splendor and tolerance
for all races such as Myth Drannor once was. Even more than that, they
have begun to hope she just might pull it off.
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"Alustriel's name commands instant respect
in the North. Folk who dwell there (as opposed to travelers) rally instantly
to aid those invoking Alustriel. More than one such volunteer, common farmers
and shepherds as well as armed heroes, has laid down his or her life for
Alustriel. Often news of such misfortune reduces Alustriel to tears in
front of her court. A child who once asked his father why the lady on the
throne was weeping received the answer: "To make us happy, she takes on
cares that bring her sorrow. 'Tis why we love our Lady Hope."
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"She has been called Lady Hope in Silverymoon
from that day on, and the name is even spreading to Waterdeep, where onetime
scorn of her as a crazy sorceress trying to build her own Waterdeep in
the wilderness has given way to respect for her as a friend to all, high
and low, merchant and commoner alike. Many folk may envy Alustriel (though
few do so who really know what her daily life is like), but she is truly
a woman with almost no personal enemies."
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- The Seven Sisters
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B
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Blackstaff
Tower
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tbd
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Black Network
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Another name for the Zhentarim.
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C
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D
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Dove Falconhand
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tbd
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E
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Elminster
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tbd
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F
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G
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H
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Harpers
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It is said that the Harpers got their start
more than 400 years ago in the lost city of Myth Drannor, as an amalgamation
or wanderers, meddlers, and noble fools (as their numerous foes are prone
to think of them). In reality, they are a semisecret group whose members,
agents, and informants are spread throughout the Realms, either acting
against some threat or keeping a vigilant lookout for the rise of some
new danger.
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The following parts of the Harpers' Code give
clues to the mentality of the organization and its members.
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"Harpers work against villainy and wickedness
whereever they find it - but they work ever mindful of the consequences
of what they do."
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"All beings should walk free of fear, with
the right to live their lives as they wish."
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"The rule of law aids peace and fosters freedom,
so long as the laws are just and those who enforce them lenient and understanding."
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"No extreme is good. For freedom to flourish,
all must be in balance: the powers of realms, the reaches of the cities
and the wilderlands into each other, and the influence of one being over
another."
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"Whatever it takes, a Harper will do. Pride
never rules the deeds of a true Harper."
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"Harpers can spare themselves less freedom
than those they work to protect must have - but even a Harper must be free."
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"Harpers police their own. A Harper who hears
the call of personal power can no longer hear the sweet song of the harp.
A Harper who seizes power, and holds it above all else, is a traitor to
the harp. Traitors must die, for freedom to live."
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Without a past, no being can appreciate what
they have, and where they may be going."
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(Information paraphrased, and the pieces of
code quoted, from Heroes' Lorebook by Dale Donovan and Paul Culotta.)
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Harpers' Badge:
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I
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J
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K
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Khelben "Blackstaff"
Arunsun, the Lord Mage of Waterdeep
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tbd
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Knights
of Myth Drannor
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The Knights began in Espar, a band of youths
who had been raised together. Their first known adventure was a charter
to clean out a bandit stronghold called the Haunted Halls, in the Nether
Mountains near Silverymoon. After that, they wandered, coming into contact
with the Zhentarim more than once. Membership
in the Knights changed during these conflicts, as some members died and
others left to pursue other ventures.
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It was during this period of wandering that
the future Knights found a series of gates, one of which led to Waterdeep
and Khelben Arunsun. He gave them the title
to the besieged realm of Shadowdale, to take for themselves if they could.
They cleared the Tower of Ashaba of evil, and continued to fight the Zhentarim,
drow, and other foes until the elves invited them to Myth Drannor. They
found the place infested with fiends - but found another gate to Waterdeep
as well as some to other worlds.
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Later, the group left Shadowdale and wandered
across the Realms before adopting Myth Drannor as their new home, clearing
it of fiends and establishing it as a base of operations. Since then, the
death of Syluné, the actions of the Cult of
the Dragon, and the Time of Troubles have given the Knights more than enough
work - and new foes.
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The current active roster of Knights includes:
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Florin Falconhand
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Dove Falconhand
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Jhessail Silvertree
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Merith Strongbow
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Lanseril Snowmantle
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Illistyl Elventree
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Torm
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Rathan Thentraver
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(Information paraphrased, and the pieces of
code quoted, from Heroes' Lorebook by Dale Donovan and Paul Culotta.)
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L
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Laeral
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tbd
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M
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Miri,
Cleric of Lathander
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Miri, fm human Cleric of Lathander at the
Hall of the Morninglord in Silverymoon.
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Miri is Terrence's apprentice / acolyte and
assisted him when he cast raise dead and heal on Yassel on
07/26/1373 DR.
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N
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O
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P
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Q
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R
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S
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Seven Sisters
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"Even folk in Toril who have never heard of
the Seven or realized they are real, living beings know this simple old
rhyme:
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Seven bright stars in the sky I see.
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Seven for those who watch over me.
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Seven be the smiles down they send.
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Seven be the troubles swift they mend.
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Warriors hum the rhyme's descending tune when
they go into battle. Scribes and kings alike murmur it as they stare at
treaties or important decisions. Even thoes who do not know the origin
or meaning of the words weave more than they know when they recite them."
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- The Seven Sisters
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"...When Harpers, bards, mages, loremasters,
and sages of the Realms gather together over dusty tomes or crackling fires
to speak softly of the Seven, they mean the Seven Silverhaired Sisters
and nothing else.
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"All folkof Toril and probably several other
planes and worlds have heard of the fiery-tempered Witch-Queen of
Aglarond, the Simbul, whose personal might-in-magic
has kept an entire realm of wizards - dread Thay - at bay for decades.
Not one knows her true name, but everyone has heard that she and the infamous
Old Mage of Shadowdale, Elminster, have become
intimate.
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"Everyone north of Calimshan and west of Telflamm
has heard of Storm Silverhand, the Bard
of Shadowdale. Minstrels sing of her beauty wherever they go, and weave
ballads about the many kings and important men who have pined for her,
down through the years.
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"All Harpers and everyone else north of Tethyr
and west of Ravens Bluff have heard of High Lady Alustriel.
She brought grace, beauty, civilization, and prosperity to human holdings
in the North, and has held onto those things in the face of successive
orc hordes, year after year, building her city to rival lost and legendary
Myth Drannor.
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"As many folk in the same area have heard
tales of the lovely Laeral, who once led the famous
adventuring band known as the Nine, until the fell Crown of Horns
robbed her of her sanity and turned her to evil - whereupon she was rescued
by Khelben "Blackstaff" Arunsun, the Lord
Mage of Waterdeep. She became his consort and the tutor of many prominent
wizards of the Sword Coast who served as apprentices in Blackstaff
Tower before going on to greater achievements. Some say the Lady Mage
of Waterdeep still dabbles in evil doings and that she is descended from
the notorious Laeral the Witch of the long-ago North - and others whisper
Laeral is that same Laeral of yore.
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"Folk throughout the Dragon Reach have heard
of the Witch of Shadowdale and her heroic death defending her beloved dale
against the Flight of Dragons that devastated so much in the region. Syluné
was widely known - if not trusted by many decent folk - as a wise crafter
of potions, herbal mixtures, and philters. Word is spreading that she lives
on beyond death, still haunting Shadowdale!
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"Minstrels sing about, and mercenaries shake
their heads over, the luck and riches of the famous Knights
of Myth Drannor. The most renowned of that band, the kingly Florin
Falconhand, married an adventuress already famous to Harpers: the quiet
but powerful swordmaiden
Dove. She bore him a child
few folk in the Realms have ever seen - because, it is said, she is raising
him among the elves in Evermeet, where even the wealthiest merchants, most
powerful mages, and mightiest kings are not allowed to go!
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"The Simbul, Storm, Alustriel, Laeral, Syluné,
Dove - that makes six. Who is the seventh?
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"Mystra herself, some say. A twisted monster
or madwoman whom the others had to slay centuries ago, others insist. A
tanar'ri or beholder who only takes human shape to taunt her victims, still
others whisper. The most expensive sages and the highest councils of the
Harpers agree that the seventh is a dark lady more active in the Realms
Below than on the surface world. ...."
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- The Seven Sisters
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Shadowdale
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tbd
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Silverymoon
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tbd
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Simbul, The
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tbd
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Storm Silverhand
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tbd
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Sword Coast
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tbd
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Syluné
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tbd
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T
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Terrence,
Cleric of Lathander
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Terrance, m human Cleric of Lathander at the
Hall of the Morninglord in Silverymoon.
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Terrence cast raise dead and heal
on Yassel on 07/26/1373 DR.
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U
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V
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W
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Waterdeep
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tbd
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X
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Y
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Z
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Zhentarim
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The Zhentarim, also known as the Black Network,
is an evil organization intent on dominating the land from the Moonsea
to the Sword Coast North. Originally a secret society, for years the Zhents
has operated openly in the Moonsea area, particularly around their greatest
base of operations, Zhentil Keep. People who live near Zhentarim strongholds
grow used to caravans with its symbol, but live in fear that someday they
will see armies marching under that banner.
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While many of the Zhentarim are nothing more
than opportunistic merchants, some resort to illegal acts such as attacking
rival caravans, extorting villages for food, or more serious crimes such
as arson and murder. The Zhentarim hire bandits to attack other caravans
and towns, or have wizards conjure up or enrage monsters. Recently they
have begun sending older members to frontier nations such as the Silver
Marches, where they buy land and become peaceable homesteaders with families,
biding their time until they are needed.
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No one know for sure whether the image of
the Zhentarim as a sinister, murderous organization of spies, informants,
armies, and flying-monster-riding wizards engaged in all sorts of secret
and terrible activities is one based in truth, or one they cultivate. However,
traveler's tales of the cities the Zhentarim have conquered or attacked,
the descriptions of their armies and the power of their wizards, and the
reputation of their current leader, Lord Manshoon, are enough to cause
everyone to err on the side of caution.
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In addition to their other activities, the
Zhentarim also deal in slaves, poisons, and contraband.
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(Information quoted and paraphrased from Forgotten
Realms Campaign Setting.)
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Zhentarim Heraldry:
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© Copyright Maryrita Steinhour, 2002,
2003.